Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h |
Include |
#include "Kismet2/KismetReinstanceUtilities.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetReinstanceUtilities.cpp |
Saves a mapping of field names to their UField equivalents, so we can remap any bytecode that references them later