FBlueprintCompileReinstancer::ShouldPreserveRootComponentOfReinstancedActor

Determine whether reinstancing actors should preserve the root component of the new actor

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h

Include

#include "Kismet2/KismetReinstanceUtilities.h"

Syntax

virtual bool ShouldPreserveRootComponentOfReinstancedActor() const

Remarks

Determine whether reinstancing actors should preserve the root component of the new actor

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