FBlueprintCompileReinstancer::UpdateBytecodeReferences

Updates references to properties and functions of the class that has in the bytecode of dependent blueprints

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h

Include

#include "Kismet2/KismetReinstanceUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetReinstanceUtilities.cpp

Syntax

void UpdateBytecodeReferences()

Remarks

Updates references to properties and functions of the class that has in the bytecode of dependent blueprints

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