Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h |
Include |
#include "Kismet2/KismetReinstanceUtilities.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetReinstanceUtilities.cpp |
FBlueprintCompileReinstancer
(
UClass * InClassToReinstance,
EBlueprintCompileReinstancerFlags Flags
)
Sets the reinstancer up to work on every object of the specified class
Parameter |
Description |
---|---|
InClassToReinstance |
Class being reinstanced |
bIsBytecodeOnly |
TRUE if only the bytecode is being recompiled |
bSkipGC |
TRUE if garbage collection should be skipped |
bAutoInferSaveOnCompile |
TRUE if the reinstancer should infer whether or not save on compile should occur, FALSE if it should never save on compile |