FBlueprintDuplicationScopeFlags::HasAnyFlag

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Syntax

static bool HasAnyFlag
(
    uint32 InFlags
)

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