Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
template<typename SignatureType>
static void AddFunctionGraph
(
UBlueprint * Blueprint,
class UEdGraph * Graph,
bool bIsUserCreated,
SignatureType * SignatureFromObject
)
Adds a function graph to this blueprint. If bIsUserCreated is true, the entry/exit nodes will be editable. SignatureFromObject is used to find signature for entry/exit nodes if using an existing signature. The template argument SignatureType should be UClass or UFunction.