FBlueprintEditorUtils::AddMacroGraph

Adds a macro graph to this blueprint.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void AddMacroGraph
(
    UBlueprint * Blueprint,
    class UEdGraph * Graph,
    bool bIsUserCreated,
    UClass * SignatureFromClass
)

Remarks

Adds a macro graph to this blueprint. If bIsUserCreated is true, the entry/exit nodes will be editable. SignatureFromClass is used to find signature for entry/exit nodes if using an existing signature.

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