Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void AddMacroGraph
(
UBlueprint * Blueprint,
class UEdGraph * Graph,
bool bIsUserCreated,
UClass * SignatureFromClass
)
Adds a macro graph to this blueprint. If bIsUserCreated is true, the entry/exit nodes will be editable. SignatureFromClass is used to find signature for entry/exit nodes if using an existing signature.