Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void ChangeLocalVariableType
(
UBlueprint * InBlueprint,
const UStruct * InScope,
const FName InVariableName,
const FEdGraphPinType & InNewPinType
)
Changes the type of a local variable
Parameter |
Description |
---|---|
InBlueprint |
Blueprint to search for the local variable |
InScope |
Local variable's scope |
InVariableName |
Name of the local variable to change the type of |
InNewPinType |
The pin type to change the local variable type to |