Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static bool CheckIfNodeConnectsToSelection
(
UEdGraphNode * InNode,
const TSet< UEdGraphNode * > & InSelectionSet
)
Checks if the passed node connects to the selection set
Returns TRUE if the node does connect to the selection set
Parameter |
Description |
---|---|
InNode |
The node to check |
InSelectionSet |
The selection set to check for a connection to |