FBlueprintEditorUtils::CheckIfNodeConnectsToSelection

Checks if the passed node connects to the selection set

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Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static bool CheckIfNodeConnectsToSelection
(
    UEdGraphNode * InNode,
    const TSet< UEdGraphNode * > & InSelectionSet
)

Remarks

Checks if the passed node connects to the selection set

Returns

Returns TRUE if the node does connect to the selection set

Parameters

Parameter

Description

InNode

The node to check

InSelectionSet

The selection set to check for a connection to

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