FBlueprintEditorUtils::CreateFunctionGraph

Creates a function graph, but does not add it to the blueprint.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Syntax

template<typename SignatureType>
static void CreateFunctionGraph
(
    UBlueprint * Blueprint,
    class UEdGraph * Graph,
    bool bIsUserCreated,
    SignatureType * SignatureFromObject
)

Remarks

Creates a function graph, but does not add it to the blueprint. If bIsUserCreated is true, the entry/exit nodes will be editable. SignatureFromObject is used to find signature for entry/exit nodes if using an existing signature. The template argument SignatureType should be UClass or UFunction.

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