FBlueprintEditorUtils::CreateMatchingFunction

Creates a new function graph with a signature that matches InNode

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void CreateMatchingFunction
(
    UK2Node_CallFunction * InNode,
    TSubclassOf< class UEdGraphSchema > InSchemaClass
)

Remarks

Creates a new function graph with a signature that matches InNode

Parameters

Parameter

Description

InNode

Node to copy signature from

InSchemaClass

The schema for the new graph

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