Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static FName DuplicateMemberVariable
(
UBlueprint * InFromBlueprint,
UBlueprint * InToBlueprint,
FName InVariableToDuplicate
)
Duplicates a variable from one Blueprint to another blueprint
Returns the name of the new variable or NAME_None if failed to duplicate
Parameter |
Description |
---|---|
InFromBlueprint |
The Blueprint the variable can be found in |
InToBlueprint |
The Blueprint the new variable should be added to (can be the same blueprint) |
InVariableToDuplicate |
Variable name to be found and duplicated |