Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
enum EPropertyReadableState
{
Readable,
Private,
NotBlueprintVisible,
}
Name |
Description |
---|---|
Readable |
|
Private |
|
NotBlueprintVisible |
Enumeration of whether a property is readable or if not, why.