EPropertyReadableState

Enumeration of whether a property is readable or if not, why.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Syntax

enum EPropertyReadableState
{
    Readable,
    Private,
    NotBlueprintVisible,
}

Values

Name

Description

Readable

Private

NotBlueprintVisible

Remarks

Enumeration of whether a property is readable or if not, why.

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