FOnRefreshAllNodes

Event fired after RefreshAllNodes is called

Windows
MacOS
Linux

Type

typedef TMulticastDelegate_OneParam< void, UBlueprint * > FOnRefreshAllNodes

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Remarks

Event fired after RefreshAllNodes is called

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