FBlueprintEditorUtils::FindActorsThatReferenceActor

Find how many actors reference the supplied actor

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void FindActorsThatReferenceActor
(
    AActor * InActor,
    TArray< UClass * > & InClassesToIgnore,
    TArray< AActor * > & OutReferencingActors
)

Remarks

Find how many actors reference the supplied actor

Parameters

Parameter

Description

InActor

The Actor to count references to.

InClassesToIgnore

An array of class types to ignore, even if there is an instance of one that references the InActor

OutReferencingActors

An array of actors found that reference the specified InActor

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