FBlueprintEditorUtils::FindAndSetDebuggableBlueprintInstances

Searches the world for any blueprints that are open and do not have a debug instances set and sets one if possible.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void FindAndSetDebuggableBlueprintInstances()

Remarks

Searches the world for any blueprints that are open and do not have a debug instances set and sets one if possible. It will favor a selected instance over a non selected one

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