FBlueprintEditorUtils::FindBlueprintForNode

Helper function to get the blueprint that ultimately owns a node.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static UBlueprint * FindBlueprintForNode
(
    const UEdGraphNode * Node
)

Remarks

Helper function to get the blueprint that ultimately owns a node.

Returns

The corresponding blueprint or NULL.

Parameters

Parameter

Description

InNode

Node to find the blueprint for.

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