FBlueprintEditorUtils::FindFirstCompilerRelevantLinkedPin

Finds the first compiler-relevant (i.e. non-ignorable) node from the given pin and returns the owned pin that's linked.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static UEdGraphPin * FindFirstCompilerRelevantLinkedPin
(
    UEdGraphPin * FromPin
)

Remarks

Finds the first compiler-relevant (i.e. non-ignorable) node from the given pin and returns the owned pin that's linked.

Returns

The given pin if its owning node is compiler-relevant, or the first pin linked to the owning node at the matching "pass-through" pin that is owned by a compiler-relevant node. May be NULL if no compiler-relevant nodes can be found from the given pin.

Parameters

Parameter

Description

FromPin

The pin to start searching from.

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