Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static UK2Node * FindFirstCompilerRelevantNode
(
UEdGraphPin * FromPin
)
Finds the first compiler-relevant (i.e. non-ignorable) node from the given pin.
The given pin's owning node if compiler-relevant, or the first node linked to the owning node at the matching "pass-through" pin that is compiler-relevant. May be NULL if no compiler-relevant nodes can be found from the given pin.
Parameter |
Description |
---|---|
FromPin |
The pin to start searching from. |