FBlueprintEditorUtils::FindImplementedInterfaces

Build a list of all interface classes either implemented by this blueprint or through inheritance

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void FindImplementedInterfaces
(
    const UBlueprint * Blueprint,
    bool bGetAllInterfaces,
    TArray< UClass * > & ImplementedInterfaces
)

Remarks

Build a list of all interface classes either implemented by this blueprint or through inheritance

Parameters

Parameter

Description

Blueprint

The blueprint to find interfaces for

bGetAllInterfaces

If true, get all the implemented and inherited. False, just gets the interfaces implemented directly.

ImplementedInterfaces

The interfaces implemented by this blueprint

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