Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static FName FindMemberVariableNameByGuid
(
UBlueprint * InBlueprint,
const FGuid & InVariableGuid
)
Finds a member variable name using the variable's Guid
Local variable's name
Parameter |
Description |
---|---|
InBlueprint |
Blueprint to search for the local variable |
InVariableGuid |
Guid to identify the local variable with |