FBlueprintEditorUtils::FindMemberVariableNameByGuid

Finds a member variable name using the variable's Guid

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static FName FindMemberVariableNameByGuid
(
    UBlueprint * InBlueprint,
    const FGuid & InVariableGuid
)

Remarks

Finds a member variable name using the variable's Guid

Returns

Local variable's name

Parameters

Parameter

Description

InBlueprint

Blueprint to search for the local variable

InVariableGuid

Guid to identify the local variable with

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