Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static int32 FindNewVariableIndexAndBlueprint
(
UBlueprint * InBlueprint,
FName InName,
UBlueprint *& OutFoundBlueprint
)
Find the index of a variable first declared in this blueprint or its parents. Returns INDEX_NONE if not found.
The index of the variable, or INDEX_NONE if it wasn't introduced in this blueprint.
Parameter |
Description |
---|---|
InBlueprint |
Blueprint to begin search in (will search parents as well) |
InName |
Name of the variable to find. |
OutFoundBlueprint |
Blueprint where the variable was eventually found |