FBlueprintEditorUtils::FindNewVariableIndexAndBlueprint

Find the index of a variable first declared in this blueprint or its parents.

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static int32 FindNewVariableIndexAndBlueprint
(
    UBlueprint * InBlueprint,
    FName InName,
    UBlueprint *& OutFoundBlueprint
)

Remarks

Find the index of a variable first declared in this blueprint or its parents. Returns INDEX_NONE if not found.

Returns

The index of the variable, or INDEX_NONE if it wasn't introduced in this blueprint.

Parameters

Parameter

Description

InBlueprint

Blueprint to begin search in (will search parents as well)

InName

Name of the variable to find.

OutFoundBlueprint

Blueprint where the variable was eventually found

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