FBlueprintEditorUtils::FindNewVariableIndex

Find the index of a variable first declared in this blueprint. Returns INDEX_NONE if not found.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static int32 FindNewVariableIndex
(
    const UBlueprint * Blueprint,
    const FName & InName
)

Remarks

Find the index of a variable first declared in this blueprint. Returns INDEX_NONE if not found.

Returns

The index of the variable, or INDEX_NONE if it wasn't introduced in this blueprint.

Parameters

Parameter

Description

InName

Name of the variable to find.

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