Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static UK2Node_FunctionResult * FindOrCreateFunctionResultNode
(
class UK2Node_EditablePinBase * InFunctionEntryNode
)
Creates a function result node or returns the current one if one exists
Spawned result node
Parameter |
Description |
---|---|
InFunctionEntryNode |
The function entry node to spawn the result node for |