FBlueprintEditorUtils::FindOrCreateFunctionResultNode

Creates a function result node or returns the current one if one exists

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static UK2Node_FunctionResult * FindOrCreateFunctionResultNode
(
    class UK2Node_EditablePinBase * InFunctionEntryNode
)

Remarks

Creates a function result node or returns the current one if one exists

Returns

Spawned result node

Parameters

Parameter

Description

InFunctionEntryNode

The function entry node to spawn the result node for

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss