Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static UK2Node_Event * FindOverrideForFunction
(
const UBlueprint * Blueprint,
const UClass * SignatureClass,
FName SignatureName
)
Look to see if an event already exists to override a particular function