Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static bool FindReferencesToActorFromLevelScript
(
ULevelScriptBlueprint * LevelScriptBlueprint,
AActor * InActor,
TArray< UK2Node * > & ReferencedToActors
)
Find how many nodes reference the supplied actor