FBlueprintEditorUtils::FindReferencesToActorFromLevelScript

Find how many nodes reference the supplied actor

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static bool FindReferencesToActorFromLevelScript
(
    ULevelScriptBlueprint * LevelScriptBlueprint,
    AActor * InActor,
    TArray< UK2Node * > & ReferencedToActors
)

Remarks

Find how many nodes reference the supplied actor

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