FBlueprintEditorUtils::FindSCS_Node

Finds an SCSNode by variable name

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static USCS_Node * FindSCS_Node
(
    const UBlueprint * Blueprint,
    const FName InName
)

Remarks

Finds an SCSNode by variable name

Returns

The SCS Node that corresponds to the variable name or null if one is not found

Parameters

Parameter

Description

InName

Name of the variable to find.

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