Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static USCS_Node * FindSCS_Node
(
const UBlueprint * Blueprint,
const FName InName
)
Finds an SCSNode by variable name
The SCS Node that corresponds to the variable name or null if one is not found
Parameter |
Description |
---|---|
InName |
Name of the variable to find. |