Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static UActorComponent * FindUCSComponentTemplate
(
const FComponentKey & ComponentKey,
const FName & TemplateName
)
Attempts to match up the FComponentKey with a ComponentTemplate from the Blueprint's UCS. Will fall back to try matching the given template name if the key cannot be used.