FBlueprintEditorUtils::FindUCSComponentTemplate

Attempts to match up the [FComponentKey](API\Runtime\Engine\Engine\FComponentKey) with a ComponentTemplate from the Blueprint's UCS.

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static UActorComponent * FindUCSComponentTemplate
(
    const FComponentKey & ComponentKey,
    const FName & TemplateName
)

Remarks

Attempts to match up the FComponentKey with a ComponentTemplate from the Blueprint's UCS. Will fall back to try matching the given template name if the key cannot be used.

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