Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static FName FindUniqueKismetName
(
const UBlueprint * InBlueprint,
const FString & InBaseName,
UStruct * InScope
)
Finds a unique name with a base of the passed in string, appending numbers as needed
A unique name that will not conflict in the Blueprint
Parameter |
Description |
---|---|
InBlueprint |
The blueprint the kismet object's name needs to be unique in |
InBaseName |
The base name to use |
InScope |
Scope, if any, of the unique kismet name to generate, used for locals |