FBlueprintEditorUtils::FixLevelScriptActorBindings

Called after a level script blueprint is changed and nodes should be refreshed for it's new level script actor

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void FixLevelScriptActorBindings
(
    ALevelScriptActor * LevelScriptActor,
    const class ULevelScriptBlueprint * ScriptBlueprint
)

Remarks

Called after a level script blueprint is changed and nodes should be refreshed for it's new level script actor

Parameters

Parameter

Description

LevelScriptActor

The newly-created level script actor that should be (re-)bound to

ScriptBlueprint

The level scripting blueprint that contains the bound events to try and bind delegates to this actor for

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss