Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void FixLevelScriptActorBindings
(
ALevelScriptActor * LevelScriptActor,
const class ULevelScriptBlueprint * ScriptBlueprint
)
Called after a level script blueprint is changed and nodes should be refreshed for it's new level script actor
Parameter |
Description |
---|---|
LevelScriptActor |
The newly-created level script actor that should be (re-)bound to |
ScriptBlueprint |
The level scripting blueprint that contains the bound events to try and bind delegates to this actor for |