Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void FixupVariableDescription
(
UBlueprint * Blueprint,
FBPVariableDescription & VarDesc
)
Check blueprint variable metadata keys/values for validity and make adjustments if needed