Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
Go through the world and build a map of all actors that are referenced by other actors.
Parameter |
Description |
---|---|
InWorld |
The world to scan for Actors. |
InClassesToIgnore |
An array of class types to ignore, even if there is an instance of one that references another Actor |
OutReferencingActors |
A map of Actors that are referenced by a list of other Actors. |