FBlueprintEditorUtils::GetAllGraphNames

Gets the names of all graphs in the Blueprint

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void GetAllGraphNames
(
    const UBlueprint * Blueprint,
    TSet< FName > & GraphNames
)

Remarks

Gets the names of all graphs in the Blueprint

Parameters

Parameter

Description

GraphNames

The graph names will be appended to this array.

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