FBlueprintEditorUtils::GetAllNodesOfClass

Returns all nodes in all graphs of the specified class

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Syntax

template<class T>
static void GetAllNodesOfClass
(
    const UBlueprint * Blueprint,
    TArray< T * > & OutNodes
)

Remarks

Returns all nodes in all graphs of the specified class

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss