FBlueprintEditorUtils::GetAllNodesOfClassEx

Returns all nodes in all graphs of at least the minimum node type

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Syntax

template<class MinNodeType, class ArrayClassType>
static void GetAllNodesOfClassEx
(
    const UBlueprint * Blueprint,
    TArray< ArrayClassType * > & OutNodes
)

Remarks

Returns all nodes in all graphs of at least the minimum node type

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