Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
template<class MinNodeType, class ArrayClassType>
static void GetAllNodesOfClassEx
(
const UBlueprint * Blueprint,
TArray< ArrayClassType * > & OutNodes
)
Returns all nodes in all graphs of at least the minimum node type