FBlueprintEditorUtils::GetAnimGraphRoot

Helper function to grab the root node from an anim graph.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static UAnimGraphNode_Root * GetAnimGraphRoot
(
    UEdGraph * InGraph
)

Remarks

Helper function to grab the root node from an anim graph. Asserts if anything other than 1 node is found in an anim graph.

Returns

the one and only root, if this is an anim graph, or null otherwise

Parameters

Parameter

Description

InGraph

The graph to check

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