Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static uint64 * GetBlueprintVariablePropertyFlags
(
UBlueprint * Blueprint,
const FName & VarName
)
Gets pointer to PropertyFlags of variable