Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static FText GetBlueprintVariableCategory
(
UBlueprint * Blueprint,
const FName & VarName,
const UStruct * InLocalVarScope
)
Gets the custom category on the variable with the specified name.
The custom category (None indicates the name will be the same as the blueprint)
Parameter |
Description |
---|---|
VarName |
Name of the variable |
InLocalVarScope |
Local variable's scope, if looking to modify a local variable |