FBlueprintEditorUtils::GetBlueprintVariableCategory

Gets the custom category on the variable with the specified name.

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static FText GetBlueprintVariableCategory
(
    UBlueprint * Blueprint,
    const FName & VarName,
    const UStruct * InLocalVarScope
)

Remarks

Gets the custom category on the variable with the specified name.

Returns

The custom category (None indicates the name will be the same as the blueprint)

Parameters

Parameter

Description

VarName

Name of the variable

InLocalVarScope

Local variable's scope, if looking to modify a local variable

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