Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
Get a metadata key/value on the specified variable, or timeline if it exists, returning false if it does not exist
TRUE if finding the metadata was successful
Parameter |
Description |
---|---|
Blueprint |
The Blueprint to find the variable in |
VarName |
Name of the variable |
InLocalVarScope |
Local variable's scope, if looking to modify a local variable |
MetaDataKey |
Key name for the metadata to change |
OutMetaDataValue |
Value of the metadata |