FBlueprintEditorUtils::GetChildrenOfBlueprint

Gets AssetData for all child classes of a given blueprint

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static int32 GetChildrenOfBlueprint
(
    UBlueprint * InBlueprint,
    TArray< FAssetData > & OutChildren,
    bool bInRecursive
)

Remarks

Gets AssetData for all child classes of a given blueprint

Returns

Number of child blueprints found

Parameters

Parameter

Description

InBlueprint

Taget Blueprint

OutChildren

AssetData representing the child blueprints

bInRecursive

if true, will return classes derived from child classes as well

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