Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static int32 GetChildrenOfBlueprint
(
UBlueprint * InBlueprint,
TArray< FAssetData > & OutChildren,
bool bInRecursive
)
Gets AssetData for all child classes of a given blueprint
Number of child blueprints found
Parameter |
Description |
---|---|
InBlueprint |
Taget Blueprint |
OutChildren |
AssetData representing the child blueprints |
bInRecursive |
if true, will return classes derived from child classes as well |