Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void GetCompilerRelevantNodeLinks
(
UEdGraphPin * FromPin,
FCompilerRelevantNodeLinkArray & OutNodeLinks
)
Gets the compiler-relevant (i.e. non-ignorable) node links from the given pin.
Parameter |
Description |
---|---|
FromPin |
The pin to start searching from. |
OutNodeLinks |
Will contain the given pin + owning node if compiler-relevant, or all nodes linked to the owning node at the matching "pass-through" pin that are compiler-relevant. Empty if no compiler-relevant node links can be found from the given pin. |