FBlueprintEditorUtils::GetEntryNode

Finds the entry node for a function or macro graph

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static UK2Node_EditablePinBase * GetEntryNode
(
    const UEdGraph * InGraph
)

Remarks

Finds the entry node for a function or macro graph

Returns

The found entry node for the graph

Parameters

Parameter

Description

InGraph

The graph to search through

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