FBlueprintEditorUtils::GetFriendlyClassDisplayName

Returns a friendly class display name for the specified class (removing things like _C from the end, may localize the class name).

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static FText GetFriendlyClassDisplayName
(
    const UClass * Class
)

Remarks

Returns a friendly class display name for the specified class (removing things like _C from the end, may localize the class name). Class can be nullptr.

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