FBlueprintEditorUtils::GetHiddenPinsForFunction

Gets a list of pins that should hidden for a given function in a given graph

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void GetHiddenPinsForFunction
(
    UEdGraph const * Graph,
    UFunction const * Function,
    TSet< FName > & HiddenPins,
    TSet< FName > * OutInternalPins
)

Remarks

Gets a list of pins that should hidden for a given function in a given graph

Parameters

Parameter

Description

Graph

The graph that you're looking to call the function from (some functions hide different pins depending on the graph they're in)

Function

The function to consider

HiddenPins

Set of pins that should be hidden

OutInternalPins

Subset of hidden pins that are marked for internal use only rather than marked as hidden (optional)

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