FBlueprintEditorUtils::GetIconFromPin

Determine the best icon to represent the given pin.

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static const FSlateBrush * GetIconFromPin
(
    const FEdGraphPinType & PinType,
    bool bIsLarge
)

Remarks

Determine the best icon to represent the given pin.

Parameters

Parameter

Description

PinType

The pin get the icon for.

returns

a brush that best represents the icon (or Kismet.VariableList.TypeIcon if none is available )

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