Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static UFunction * GetInterfaceFunction
(
UBlueprint * Blueprint,
const FName FuncName
)
Get the corresponding UFunction pointer to the name given on the blueprint. Searches the given blueprints implemented interfaces first, and then looks in the parent.
Corresponding UFunction pointer to the name given; Nullptr if not part of any interfaces
Parameter |
Description |
---|---|
Blueprint |
The blueprint to consider |
FuncName |
The name of the function to look for |