FBlueprintEditorUtils::GetInterfaceFunction

Get the corresponding [UFunction](API\Runtime\CoreUObject\UObject\UFunction) pointer to the name given on the blueprint.

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static UFunction * GetInterfaceFunction
(
    UBlueprint * Blueprint,
    const FName FuncName
)

Remarks

Get the corresponding UFunction pointer to the name given on the blueprint. Searches the given blueprints implemented interfaces first, and then looks in the parent.

Returns

Corresponding UFunction pointer to the name given; Nullptr if not part of any interfaces

Parameters

Parameter

Description

Blueprint

The blueprint to consider

FuncName

The name of the function to look for

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