Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static ULevel * GetLevelFromBlueprint
(
const UBlueprint * Blueprint
)
If a blueprint is directly tied to a level (level script and anonymous blueprints), this will return a pointer to that level
The level, if any, tied to this blueprint