Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void GetLoadedChildBlueprints
(
UBlueprint * InBlueprint,
TArray< UBlueprint * > & OutBlueprints
)
Helper function to get all loaded Blueprints that are children (or using as an interface) the passed Blueprint
Parameter |
Description |
---|---|
InBlueprint |
Blueprint to find children of |
OutBlueprints |
Filled out with child Blueprints |