FBlueprintEditorUtils::GetLoadedChildBlueprints

Helper function to get all loaded Blueprints that are children (or using as an interface) the passed Blueprint

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void GetLoadedChildBlueprints
(
    UBlueprint * InBlueprint,
    TArray< UBlueprint * > & OutBlueprints
)

Remarks

Helper function to get all loaded Blueprints that are children (or using as an interface) the passed Blueprint

Parameters

Parameter

Description

InBlueprint

Blueprint to find children of

OutBlueprints

Filled out with child Blueprints

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