FBlueprintEditorUtils::GetMostUpToDateProperty

Returns the skeleton version of the property, skeleton classes are often more up to date than the authoritative GeneratedClass

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static const FProperty * GetMostUpToDateProperty
(
    const FProperty * Property
)

Remarks

Returns the skeleton version of the property, skeleton classes are often more up to date than the authoritative GeneratedClass

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