FBlueprintEditorUtils::GetNewVariablesOfType

Gets variables of specified type

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp

Syntax

static void GetNewVariablesOfType
(
    const UBlueprint * Blueprint,
    const FEdGraphPinType & Type,
    TArray< FName > & OutVars
)

Remarks

Gets variables of specified type

Parameters

Parameter

Description

FEdGraphPinType

Type of variables to look for

VisibleVariables

The visible variables will be appended to this array.

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